![]() ![]() Players score one point for every full ticket they’ve completed but lose two points for any cities on their incomplete tickets which means you can’t just try to complete as many routes as possible some will only offer a couple of extra points while others might be worth nothing at all! Whoever has the most points win- ties go to whoever has more trains, and then whoever went first in that game round. The person with the most completed routes wins – although ties are possible because some tickets will share space between cities so both players could claim them using only half their set.Įach ticket has different lengths which means you won’t always win/lose based solely on card count alone!Įnd Game – once all of the tickets have been claimed (or if there are none left) then it’s time to tally up points. If there are no more trains to complete a route, or if all players have passed, then this part of the game is over and any remaining tickets are given out for free! These can be claimed by spending just one locomotive but sometimes they might not even cost anything at all depending on how many people played. So long as a section is claimed using either a single train card or the matching pair of locomotives then you’ll score the number printed on that route (whether it’s two or five points). Points systemĮvery time players build new routes they score the number next to the destination city printed on each ticket. Players can only play as many cards as needed, so if you’ve placed three trains but another set already has four carriages built between two cities then you’ll need to play just enough trains to complete both ends (in this case five). Once players have played out their sets and there are at least two or more of that color completed in any given city then it’s time to claim those points by placing one of your route markers on top of them. Second part: once all players have played their four-card sets onto the board it’s time for everyone else to choose between playing additional cars, claiming completed routes/tickets, or passing except for the player who goes first because they don’t get a second turn! These must include at least one train car but two is better because then you’ll receive extra points for completing a route’s full length. Then, players need to form sets (two or more trains that match by either color or value) with these cards which will allow you to claim routes during your turn! Locomotive gives players an extra boost because they can be added to any color set so long as the number is high enough.Įach turn consists of two parts: first, players take four cards from their hands and place them face-up on the table in front of them. Players must try not only to match these colors when playing their hand but also get close enough in value that they will be able to finish the track(s). There are four colors (red, blue, yellow, green) with each color having a corresponding set of numbers ranging from two through five. The basic goal of the game is to complete routes between cities on your tickets so you can claim points and win the game! There are three types of cards: colored locomotives, different number trains, and route markers which all have their own special roles in every turn! Trains ![]() Ticket to Ride has many rules but they are easy enough for kids older than eight years old to understand.
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